Source: Design Methods Review_Sem 2_2015
RMIT Industrial Design School
GRAP 2225_Methods in Design Research and Practice.
TASK 4: Methods Review
By: Bùi Minh Tuấn
Student number: S3384386
Submited date: 12 October 2015
Lecture: Juan Sanin
Method 1: Evaluate Outcomes (Human Centered Design Toolkit, pg 148)
Method Evaluate Outcomes is a method mostly is used for human centered design, service design. It takes an important role in learning cycle. It is used at the end of concepts and solution generating stage to evaluate and benchmark the posibility of impacts, consequence affect on the main theme and relative stakeholders within the system, that the project is designed for.Therefore, the designer could understand their capacibility to adjust their invest efficiently and nevigate proper direction to achive project’s goal.
The method is a chain of iterative processes of gathering reflection, contribution, evaluation of the outcome, mostly from the customers, end users. The achivement will be resourceful to all participants who involve in the project, as be used as a continuation of design and study along side the project. Generally, the method should be mapped and apply Actor Networking method to analyze the relationships between the impacts and project stake holders to generate solution, and innovation for the problems.
The method is useful for project manager, planner to understand and rearrange a plan the next phase of design project. However, it should be applied before implementation stage in the case of object design to avoid wasting resource. Otherwise, cooperation and listening from co-worker also be crucial in practicing the method.
This arcticle “Outcome Mapping” provide a further detail, diferrent ways of Evaluation Outcomes and step to practice the method effieciently.
Robert Penna and William Phillips from the Rensselaerville Institute’s Center for Outcomes provide eight models for applying outcome-based thinking in 3 main fields; Program Planning/Management Tools, Program and Resource Alignment Tools, Program Reporting Tools and futher details analysis of their strong points and expecting purpose for each Oucome Model.
|Picture 1: Outcome Evaluation|
Method 2: Observation research (interviewed by Huynh Du Tai, 4th year Industrial Design Student, student ID: s3307958)
Tai said, he has 3 main methods of design, and in this review will discuss about his method ‘Observation research’. From the viewpoint of Tai, he indicated “My design research project is based on user-centred design which means that the project outcome will be created depended on my understanding of users. The process will take a period time from observation user activities to making a prototype follow their requirement.
The good point of these methodologies is to provide me feedback of user on design concept. I will be able to have information to create a better concept.”
This information also be supported by Tai “Observation research is a type of correlational research where examiner vision is used to record ongoing behaviour (Adler, 1987). There are a variety of types of observational research, such as model observation, 9D observation and AEOUT observation. Each of them has both strengths and weaknesses, so depending on the situation researcher will have the best option matching with the scenario. Observational research is particularly prevalent in the social sciences and in marketing. It is a social research technique that involves the direct observation of spectacles in their natural setting.”
Arcording to those information from Tai, this method of design may be used mostly for social, service design and partly for product design. However, product design may be hard to approach as it may easily be violated the Intellectual Properties and take time to make design project be distintive from observated one. In addition, Observation research is a good way to design ,develop and build the services, soft design product (software, multi-media) base on the database from observation.
Some relative links may help:
AEIOU template for observational research
|Picture 2: Observation research|
Method 3: Rapid prototyping (reviewed from Studio Around Sound, RMIT, Sem 1, 2015)
Rapid prototyping is a method design for human-centered design. The method is based on the theory of learning through making experience. By quickly translating designed idea through prototype on various platforms, such as Story board, Role Playing, Models, Mock-ups; to achieve and test fundamental ideas relate to designed topic, and share these tangible ideas to the people, who will receive the final outcome of designed project; to achive their feedback. Those iterative activities will be used to develop, learn and improve designed idea before prototype them.
The advantage of this method is it grant designers direct sense of their ideas in physical and easy to share and obtain the developing feedback from their peers, customers and nevigate development want and plan for next stage.
In project meditative instrument of Around Sound Studio, this method is useful for quickly generating different ideas of the interspace and allow designer to pre interact with its working platform of the design, this could help designer quickly track down idea’s limitations, error or identify better designed, technical solution for the project at design and development stage. On the other hand, this method help designer group enough their ideas in the right track and avoid wasting of money and resource in prototyping stage.
For example: These picture below was my experimentation of using rapid prototyping to test and gain feedback to develop my idea of a meditative musical instrument.
|Picture 3 & 4: Rapid prototyping method and Working prototype.|
An arcticles of how to use the method quickly and efficiency.
Design Better And Faster With Rapid Prototyping, C.Lyndon
Picture 1: Self illustration
Picture 2: Self illustation
Picture 3&4: Photo taken in class and from previous project